﻿SmitearWebGL.Events.Event = Class.extend(
{
	/******** constructor ********/
	
	init : function( type )
	{
		/******** public property ********/
		
		this.type = type;
		this.sender = null;
		this.currentTarget = null;
		
		this._registClass( "SmitearWebGL.Events.Event" );
	}
}
);

/******** static property ********/

SmitearWebGL.Events.Event.COMPLETE = "event_complete";
SmitearWebGL.Events.Event.OPEN = "event_open";
SmitearWebGL.Events.Event.FRAME_MOVE = "event_frame_move";
SmitearWebGL.Events.Event.FRAME_RENDER = "event_frame_render";